Latest Comments

Guest - Aislinn Dyestuff Citizen Science.
09. Oktober 2026
This is a great project. I look forward to the results. Thanks for letting us know.
Guest - Aislinn Time for...
09. Oktober 2026
Looks delicious!
Guest - Katrin Sprang Discussion
18. September 2026
Hi Rachel, I have looked for more photos of you, but that was not very successful. I found a link on...
Guest - Beatrix Sprang Discussion
15. September 2026
That lozenge pattern element is not a photograph, but a scan. So it should be to scale. But I pinned...
Guest - Katrin Sprang Discussion
15. September 2026
I was not referring to Rachel's reconstruction (is the reconstruction you refer to the one photograp...
NOV.
18
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It is time. Things are moving.

I've been getting an early start today, and you are getting a very, very early blog, because of this:






I've started the server migration, and I'm already really, really happy that I did test-runs of almost everything before, and took copious notes. This way, my panic probability is much reduced, even if something does not go quite as planned.

Like my database fooling me into thinking it had not imported, thus trying to re-import... and getting an error message. Obviously.

If you're interested in following the shenanigans in detail, I'll be tweeting live about this - you find me on twitter as katrinkania, and I'm using the hashtag #newserverorbust.

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NOV.
17
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Finally - it's all done!

The website redesign is finally all done and finished. There's a few more articles I'd like to add to the main page, but they are not time-critical - and the rest is all done. The menu structures are fine, all the links seem to be working, and a few of the remaining tweaks and checks can only be done once the site is connected.

I've tried hard not to waste too much time on small things, but then sometimes it's the small things that make all the difference. So now and again, I spent a few hours trying to get something to work because it would be oh so pretty, or oh so cool. A good bunch of hours was also used up because I had to learn something new - how to handle css stuff, or how I have to build the menu structure in Joomla! for my breadcrumbs to work properly, or how to size and position an svg grapic. (SVGs are cool. They are vector graphics that you can have your browser draw, so they are nice and nifty and resize very, very well. If you know how to resize them - so in case you need somebody to explain it to you, too, here's a wonderful blogpost about it.)

So tomorrow will be the day - I'll take the old shop offline, migrate the data to the lovely new shop, and then ask for the connection to be made. That will probably take between a few hours to a day or even two, depending on how fast the name-servers catch the update. This is all very, very exciting, and I hope it will all go well!


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NOV.
13
2

All kinds of cool stuff.

Today, you are getting all kinds of cool stuff!

First of all, for all of you who read German, one of my friends has written a book called "Von der Badewanne ins Haifischbecken - ein Survival Guide für junge Designer".

The cat approves of Jan's book, too!
 If you are working in a creative job, or think about working in a creative job, or know somebody, this book is a wonderful read and really, really helpful. (I finally got to realise that some of my issues are completely normal, and not due to my being not good enough, or whatever.) You can buy it directly from the publisher, as print version or as ebook.

More German: when I was in Hallstatt for the last NESAT conference, we were treated to a tour though the famous salt mines and got to see the archaeological digs in there. We were also shown a tool replica, and Hans Reschreiter (who gave us the tour) explained that they hadn't yet found out how to use this tool efficiently. Apparently someone could show them how in the meantime - as this Austrian article tells. Hooray! (For those of you who don't do German: the picks have a weird geometry, and a visiting palaeobotany researcher was reminded of a kind of scythes from his home in South Russia. The things are used with a motion coming from the hip, not the arms or shoulders.)


That's it with the German stuff for now. Time for some screenshots - you're getting a sneak preview of my new website design!
Peek at the main page

A peek at the new shop page.

More of the shop!

Let me know what you think of it - I'd be delighted to have some feedback!





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NOV.
12
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The day is drawing nearer.

I've spent the last two days partly fiddling with the new website and partly relaxing, and now it's time to have full work days again. I've been writing and translating some content for the new site, there's been re-ordering of menu items and checking links, and there has been much (and dirty) fighting with wayward CSS (not made easier by the fact that I don't know much about CSS).

However, things are finally getting more into a semblance of order than before. There are still a few issues to solve (such as no proper spot for the language switcher that will allow you to skip seamlessly from the German page to the English one), and there's some more checking and setting up to do, but I can see the light at the end of the tunnel. (Since I don't hear train sounds along with that, I'm pretty confident it will all end well.)

So... provided that I can manage to deal with all the remaining issues sometime next week, it will go live soon. I'm really looking forward to that shiny new webpage! With slideshow! And a fancy dropdown menu!
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OKT.
28
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The Gold Embroidery Kit is in the shop!

Today was a good bit more successful than yesterday. It looks like I finally found the issue with the Joomla! migration to 3.x (there's an extra folder in the libraries that messes up everything, and once that is deleted, all runs smoothly); a quick facebook query resulted in multiple comments that you don't mind having to activate JavaScript to see anything too much; and the template I found does look like it could be a nice solution for my site, both for the main site and the webshop.

And, hopefully, the blog. I'm looking into pulling all things together so blogposts will also be hosted on my own server, taking it out of Google's hands (as blogger is part of Google). My current plan is to leave everything here on the blog, but additionally migrate all the content to my own site, and then blog on there (with a link to the new place here, obviously). My hope is that the migration will solve the wonky search issues that Blogger has (if you have ever tried to find a post on this blog using the search box, you'll know what I mean - search is not really reliable). Plus it would have the benefit of my having to spend time on one site only, and to give my three places a similar design, finally.

I will only do it if I can do a clean migration, though, and I'm currently looking into options for that. The easiest and most straight-forward one that I found will not migrate comments or tags, though, so it's completely out (that was CMS2CMS, in case you want to know).

And now for something more textile-related - I have finally put the gold embroidery kit into the shop!
The core of the kit - motif drawn on cloth and mounted in frame, plant-dyed silk, gold thread and embroidery needles so you can get started right away!
 It is available here. The kit contains everything to get started right away, down to the embroidery needles (you'll need your own pair of scissors or shears, but that's it), and ample instructions - a sheet with specific instructions for the motif plus my book about gold embroidery.

I made a few photos of nice, colourful yarns as well, but I haven't yet figured out how to put the scarf kit into the shop. See, there was this co-production with Margit from Alte Künste, where we developed a lengthwise-striped scarf together, to be sold in a kit. Margit picked yarns, and I took care of the pattern - easy enough to remember it, interesting enough to keep you from dozing off while knitting.



The first batch of scarf kits is sitting here, ready to go get knitted, and we have twelve different colours for the skeins:

 

For each kit, you get to pick three skeins in colours of your choice (that's 150 g of wool alltogether). I'm trying to figure out how to make this selection process as smoothly working as possible, but the system is resisting a bit, so it might come down to you having to list your yarn choices in the comment when ordering. I'll give it another try tonight!
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16
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Our Blog Tour has started!

I'm happy to announce the first post of our blog tour, over at the Travelling History blog. Gillian and I went through our photo archives for this one, and we hope you'll enjoy the pictures.

Our book was also mentioned in an article in the Western Telegraph, along with several other books about the Middle Ages.

Let's stay book-related - there's an open access ebook about words and language called Medieval Hackers. If you're interested in language and history of words and wording, give it a look.

And still staying with books, though from a slightly different angle, I found this article about the Kubler-Ross Model of Grief Associated with Editing and Rewriting utterly hilarious. And oh so true! I remember that time my phd thesis draft got completely pulled apart, resulting in a huge re-write and some re-ordering. I was devastated, and annoyed, and then even more annoyed (but differently) when I realised that all the criticism was, indeed, valid points and the book could be so much better if I did those edits. Similar things happened in other areas - I've done layouting and thought that my choice of fonts was fine, until someone came along and told me "I'd rather recommend that". Well, what shall I say? He was utterly right.

The good thing about getting edits, and getting over it - after the first few times of running through the phases, it gets easier and easier to take that deep breath and think "well, I'll just try the recommended edit on for size, I can always change it back if it's not better than it is now". (Not surprisingly, it usually was better after the change my editors suggested. I'm a lucky one to have had these editors!)
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15
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Beast News, Books for Free, and Game Reviews.

In Beast News, our blogtour is supposed to start today, but with the time shifts, it might not be my today (so you'll be getting the link tomorrow, if all goes well). We do have our first two reviews at Amazon, though, to our great delight, and three more over at Goodreads!

(Reviews really help selling books, so if you like a book and would like to help the authors sell more of it, you can do so by writing and posting a review. Amazon is an obvious place for this, as lots of people check there for reviews even if they buy in brick-and-mortar or at different online shops; goodreads is another good place, but anywhere on the internet will help your favourite author to do better.)

More book-related stuff? Here you go. The book from Jutta Zander-Seidel, "Textiler Hausrat" has been digitised and is available for free at ART-Dok, together with several other titles by Zander-Seidel. (Hat tip to Nicole Kipar from kipar.org, which is a blog you might want to follow as well.)

And now I have some non-work-related stuff for you. Games! Games we played at Essen! Not all of them, mind you - just a few.

Before you read my comments, you should probably know that I tend to be quite critical of games. We've been doing this go-to-Essen-thing for years now, playing oodles of games, and we (that is me and my friends who usually roam the halls together with me and the Most Patient Husband of Them All) have developed quite a good sense for what games we prefer. So we'll often take just a look at a game and go "meh", not necessarily because it is a bad game, but not a type we like. (Those preferences are different for each of our group, but they overlap for a good part, which makes roaming together so pleasant.)

There's so many games out there, and so many new ones coming out each year, that you can either set apart a huge amount of space for all those games you get, or you restrict the amount you're getting. We try to go for option 2, so if we buy a game, it has to really please us and offer a good amount of replayability. We tend to gravitate towards games that are (relatively) quick to explain but still want some brains when playing; with a luck factor involved (so no hardcore strategical/tactical games). We also have a thing for cooperative games and racing games. And now that you know how to put my comments into context, here we go!


We started out with a round of Marvel Dice Masters - which was fun. It's a light game, lots of dice, though some of the rules were not completely clear. We already have several copies of King of Tokyo in our circle of friends, so we really don't need this game. I'd play it again though, happily.



The Witcher. I don't know the video game, but I can tell you that the boardgame is repetitive and boring. Boring and repetitive. Oh, did I mention repetitive? So many tasks to fulfill. Joyless combat. Everyone playing for themselves. We broke off after (or in, I don't remember) the second round of this. Boooooring. (You see the timer attached to the stand? We'd have had 31 more minutes to waste on this game - everyone gets an hour to testplay. Which tells you we spent 29 minutes on this. Which was more than enough.)



This game was called Bastion (as the English rulebook on the table tells you), it was a cooperative game, and we didn't expect much from it. The coloured cubes are the resources you need to collect in order to battle monsters that approach your city gates - you spend one of any colour to get three of the colour marked on the board. Once there are cubes on the segment, you can remove all of them (up to three) by placing a cube on the inner wall, and you can clear all the cubes off the inner wall by hopping inside. A monster you smashed gives you a bonus for smashing another monster, or for movement. The monsters always jump to the next free spot, and when the monster deck is used up, they leapfrog forwards; the very last monster jumps directly to the city gate and you have to smash it there at once. There's not too much luck involved, it is easy to explain and it does require you to think and plan ahead with your mates - we really liked it! Bastion would make a very nice gateway game, and it looks like you can up the difficulty quite a bit with stronger monster cards (that are included).


Crazy Time. You have a stack of cards and flip them over; each of them shows a clock face with a time. You count the time upwards, starting with "one", next player flips a card and says "two", next one flips and says "three"... unless there's a time machine, when you have to count backwards. Or there's a new rule that gets introduced. Fun twist? One of the players does not know the new rule and has to guess it (or gets lots of cards for making mistakes!). Original rules let the winner of a round choose who does not get to see the rules cards; I'd recommend as house rule:  winner of the round does not get to see the rules cards (for a bit of a rubber-band effect). Lovely little game. Quick to explain, quick to get started with, but a really nasty brain teaser.


This was another co-op: Space Cadets - Away Mission. Lots of plastic minis, lots of tiles, different scenarios, different aliens, space in the flavour of 1960s sci-fi. Oh, and girly-glittery dice. We really enjoyed this. Actually, we enjoyed this so much that we bought it. (Our excuse? Well, apart from you don't need an excuse to buy a game you really love apart from "we really loved this", our excuse is that we did not have any space-themed co-op games yet. Also, the minis include brain-in-a-jar figures, and everyone knows you can always use more brains.)

And this is... Lanterns. You place one of your three tiles and each of the four players gets a lantern card in the colour facing them. If you place matching colours, you also get bonus cards. On your next turn, you can exchange colour combinations for tiles with victory points. It's a relatively light game, with an interesting concept - however, luck obviously plays a big part. (Frieder suffered from always just missing the higher value numbers on the victory point tiles, for instance.) We played the "short fair version" with about half the available tiles and already found it too long. Add some players in there that tend towards analysis-paralysis (huh, if I place that tile like this, he gets a green and player 3 gets a yellow and then they have a full set but if I place it like this I don't get a bonus... hm... let me look at my other two tiles... if I place this one like this, ah, or maybe here, or...) and you're in for a really, really tedious game. No thanks.

And that's it for today. If you enjoyed that, let me know - I have a few more games I could tell you about...
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