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Miriam Griffiths A Little Help...
27 November 2024
Perhaps more "was once kinda good and then someone added AI"? I'm getting very fed up of the amount ...
Natalie A Mysterious Hole...
26 November 2024
Oh my! I cannot tell what the hole's size is, but I expect someone is hungry and may be going for ea...
Katrin Very Old Spindle Whorls?
25 November 2024
Yes, the weight is another thing - though there are some very, very lightweight spindles that were a...
Katrin A Little Help...
25 November 2024
Ah well. I guess that is another case of "sounds too good to be true" then...
Miriam Griffiths Very Old Spindle Whorls?
22 November 2024
Agree with you that it comes under the category of "quite hypothetical". If the finds were from a cu...
OCT
26
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Links! Screenshots! Celebration!

Somehow Friday's Patreon-related thoughts ate so much of my brain capacity that I totally forgot to give you the Beast blog tour links. So here you go - the rest of our blog tour:

Q&A at A Literary Vacation
A post about spinning at The Freelance History Writer
and the last in the series at Edward the Second.

It was a lovely tour, and we had lots of fun. So much fun, in Gillian's case, that she did another blog tour on the side, so you get bonus posts from her -

the first one in Felicity Pulman's blog, here, where she answers questions about the Beast, and her writing.
She also has a post over at SF Signal, where she talks about writing both fiction and non-fiction.
Not related to the Middle Ages, but also an interesting post is this one at SFFWorld, where Gillian writes about local stories going international. And finally a fourth one at the Skiffy and Fanty Show.

And that wraps up our US release blog tour! Thank you again to everyone who hosted us, and thanks to you for bearing along with us and reading our posts. We hope you had fun!


So now, after the tour, we actually get to celebrate, because - amazon.uk:




and amazon.com:


and amazon.com kindle store:



See? We're in the Top 100, several times, in both electronic version and print version. Woot!

(Note that we have no clue whatsoever on how this relates to actual sales numbers. Amazon has so many books in its listing that a single sale might mean a huge jump in the sales rank, so we're basically still in the dark on how many books are selling. Personally, I'll celebrate even more if the sales are going through smaller bookstores and not the Big River One, or through our publishing house directly, as I'm not really a fan of The A. However, just like it's a good place to read book reviews, it's also a good place to get a rough idea how a book is doing, sales-wise. And that means being in the top 100 of these categories is definitely something worth celebrating, which we are now doing at our respective ends of the world... with chocolate.)

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OCT
22
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Cool things in links.

First link of the day: the blogtour goes on, this time at nerdalicious!

More reading? There's an ethesis available about the "Usage and meaning of early medieval textiles". 

There's an academic article about the origins of cosplay (behind a paywall, sadly).

There seems to be an US series called "Homeland". I've just heard about it, because there seems to be a lot of islamophobia hanging out in that thing, and the makers of the show have sort of showed off their stupidity and provided a platform for criticism in their show at the same time. Essentially, they hired people to spray Arabic graffiti on the walls of their set - and those people sprayed things like "This show does not represent the views of the artists". Or (another of my favourites) "Homeland is a watermelon" (which indicates it's either a sham or at least not to be taken seriously). Which, if you ask me, is absolutely, utterly brilliant.
 
To round off nice and feel-good things in this list, here's an article about human beings being inherently good. (Which is nice, I think... being stoutly optimistic in the core of my soul.)
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OCT
21
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Birds of prey, blogtour links, and other stuff.

Somehow my email inbox keeps exploding over and over again. Just when I'm thinking that it's back under control again... well.

Other work also keeps exploding, and I'm starting to wonder how so many things could pile up. (Well, I do have a rough idea. It has something to do with saying "yes" to a few things, which are all well and nice and surely worth the time and work, but they have somehow ganged up on me and decided to descend all at once.) Organising the Textile Forum is one of the things (the programme needs updating again, and we have to finalise the plans for this years' small experiment); I have an article to write (which is due end of October), and there's stuff to put away and things to photograph for the shop.

There's also the task of re-designing the website and getting a new layout for the shop that urgently needs doing. Progress on that is... um... slow. (I have some help, however, so at least I'm not feeling all alone and overwhelmed with this.)

In news more interesting than my perpetually too-full list of things to do, the British Library has a very nice post about hawking on their blog.

There's a very nice comic thingie on Veritable Hokum about colours.

Our blogpost from the Beast blog tour on Monday is online at Lady Jane Grey Reference Guide.

Finally, has anyone heard of Mass Mosaic yet? It seems to be a new platform to exchange, sell or get stuff.
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OCT
20
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More blog tour, and other stuff.

First things first - If you're as addicted to the British Library illuminated manuscripts database as I am, you might have noticed it is currently not working (as in there are no piccies to be seen). Don't despair, though - the tech staff at the BL is aware of the issue, and they are working to fix it.

In blog tour news, here is the link to yesterday's post: And Death will Have His Day.

In other other news, in case you are looking for a textile-related challenge, there is one up at Neulakko: The Herjolfsnaes Challenge.

Notorious PhD is having fun (or not-fun) with medieval family naming conventions.

Doug's Archaeology has a series of lightning presentations on how to engage the public.

And the cat is lying on my right forearm, making typing slightly difficult.
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OCT
19
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More blog tour links!

While I was having a nicely relaxed weekend, our blogtour has been rolling on - so here you go:

Friday's Post: Our first interview of the tour at Supremacy and Survival
Saturday's Post: Post about Folklife at Under the Tudor Rose
Sunday's Post: Author Interview at the Medieval Archive

Gillian has been doing some extra blog appearances, too - for instance in Donna Maree Hanson's blog, here, and in the Castle Bookshop blog, here.

That should you set up with some reading, right?

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OCT
16
0

Our Blog Tour has started!

I'm happy to announce the first post of our blog tour, over at the Travelling History blog. Gillian and I went through our photo archives for this one, and we hope you'll enjoy the pictures.

Our book was also mentioned in an article in the Western Telegraph, along with several other books about the Middle Ages.

Let's stay book-related - there's an open access ebook about words and language called Medieval Hackers. If you're interested in language and history of words and wording, give it a look.

And still staying with books, though from a slightly different angle, I found this article about the Kubler-Ross Model of Grief Associated with Editing and Rewriting utterly hilarious. And oh so true! I remember that time my phd thesis draft got completely pulled apart, resulting in a huge re-write and some re-ordering. I was devastated, and annoyed, and then even more annoyed (but differently) when I realised that all the criticism was, indeed, valid points and the book could be so much better if I did those edits. Similar things happened in other areas - I've done layouting and thought that my choice of fonts was fine, until someone came along and told me "I'd rather recommend that". Well, what shall I say? He was utterly right.

The good thing about getting edits, and getting over it - after the first few times of running through the phases, it gets easier and easier to take that deep breath and think "well, I'll just try the recommended edit on for size, I can always change it back if it's not better than it is now". (Not surprisingly, it usually was better after the change my editors suggested. I'm a lucky one to have had these editors!)
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OCT
15
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Beast News, Books for Free, and Game Reviews.

In Beast News, our blogtour is supposed to start today, but with the time shifts, it might not be my today (so you'll be getting the link tomorrow, if all goes well). We do have our first two reviews at Amazon, though, to our great delight, and three more over at Goodreads!

(Reviews really help selling books, so if you like a book and would like to help the authors sell more of it, you can do so by writing and posting a review. Amazon is an obvious place for this, as lots of people check there for reviews even if they buy in brick-and-mortar or at different online shops; goodreads is another good place, but anywhere on the internet will help your favourite author to do better.)

More book-related stuff? Here you go. The book from Jutta Zander-Seidel, "Textiler Hausrat" has been digitised and is available for free at ART-Dok, together with several other titles by Zander-Seidel. (Hat tip to Nicole Kipar from kipar.org, which is a blog you might want to follow as well.)

And now I have some non-work-related stuff for you. Games! Games we played at Essen! Not all of them, mind you - just a few.

Before you read my comments, you should probably know that I tend to be quite critical of games. We've been doing this go-to-Essen-thing for years now, playing oodles of games, and we (that is me and my friends who usually roam the halls together with me and the Most Patient Husband of Them All) have developed quite a good sense for what games we prefer. So we'll often take just a look at a game and go "meh", not necessarily because it is a bad game, but not a type we like. (Those preferences are different for each of our group, but they overlap for a good part, which makes roaming together so pleasant.)

There's so many games out there, and so many new ones coming out each year, that you can either set apart a huge amount of space for all those games you get, or you restrict the amount you're getting. We try to go for option 2, so if we buy a game, it has to really please us and offer a good amount of replayability. We tend to gravitate towards games that are (relatively) quick to explain but still want some brains when playing; with a luck factor involved (so no hardcore strategical/tactical games). We also have a thing for cooperative games and racing games. And now that you know how to put my comments into context, here we go!


We started out with a round of Marvel Dice Masters - which was fun. It's a light game, lots of dice, though some of the rules were not completely clear. We already have several copies of King of Tokyo in our circle of friends, so we really don't need this game. I'd play it again though, happily.



The Witcher. I don't know the video game, but I can tell you that the boardgame is repetitive and boring. Boring and repetitive. Oh, did I mention repetitive? So many tasks to fulfill. Joyless combat. Everyone playing for themselves. We broke off after (or in, I don't remember) the second round of this. Boooooring. (You see the timer attached to the stand? We'd have had 31 more minutes to waste on this game - everyone gets an hour to testplay. Which tells you we spent 29 minutes on this. Which was more than enough.)



This game was called Bastion (as the English rulebook on the table tells you), it was a cooperative game, and we didn't expect much from it. The coloured cubes are the resources you need to collect in order to battle monsters that approach your city gates - you spend one of any colour to get three of the colour marked on the board. Once there are cubes on the segment, you can remove all of them (up to three) by placing a cube on the inner wall, and you can clear all the cubes off the inner wall by hopping inside. A monster you smashed gives you a bonus for smashing another monster, or for movement. The monsters always jump to the next free spot, and when the monster deck is used up, they leapfrog forwards; the very last monster jumps directly to the city gate and you have to smash it there at once. There's not too much luck involved, it is easy to explain and it does require you to think and plan ahead with your mates - we really liked it! Bastion would make a very nice gateway game, and it looks like you can up the difficulty quite a bit with stronger monster cards (that are included).


Crazy Time. You have a stack of cards and flip them over; each of them shows a clock face with a time. You count the time upwards, starting with "one", next player flips a card and says "two", next one flips and says "three"... unless there's a time machine, when you have to count backwards. Or there's a new rule that gets introduced. Fun twist? One of the players does not know the new rule and has to guess it (or gets lots of cards for making mistakes!). Original rules let the winner of a round choose who does not get to see the rules cards; I'd recommend as house rule:  winner of the round does not get to see the rules cards (for a bit of a rubber-band effect). Lovely little game. Quick to explain, quick to get started with, but a really nasty brain teaser.


This was another co-op: Space Cadets - Away Mission. Lots of plastic minis, lots of tiles, different scenarios, different aliens, space in the flavour of 1960s sci-fi. Oh, and girly-glittery dice. We really enjoyed this. Actually, we enjoyed this so much that we bought it. (Our excuse? Well, apart from you don't need an excuse to buy a game you really love apart from "we really loved this", our excuse is that we did not have any space-themed co-op games yet. Also, the minis include brain-in-a-jar figures, and everyone knows you can always use more brains.)

And this is... Lanterns. You place one of your three tiles and each of the four players gets a lantern card in the colour facing them. If you place matching colours, you also get bonus cards. On your next turn, you can exchange colour combinations for tiles with victory points. It's a relatively light game, with an interesting concept - however, luck obviously plays a big part. (Frieder suffered from always just missing the higher value numbers on the victory point tiles, for instance.) We played the "short fair version" with about half the available tiles and already found it too long. Add some players in there that tend towards analysis-paralysis (huh, if I place that tile like this, he gets a green and player 3 gets a yellow and then they have a full set but if I place it like this I don't get a bonus... hm... let me look at my other two tiles... if I place this one like this, ah, or maybe here, or...) and you're in for a really, really tedious game. No thanks.

And that's it for today. If you enjoyed that, let me know - I have a few more games I could tell you about...
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